Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The intense world of Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A partnership has been formed to develop a TTRPG that explores the franchise’s post-pandemic setting. The project was revealed, with a funding drive planned to begin in the spring of 2026.

"This project aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the table, offering fans a new way to experience The Division through immersive storytelling and mission-based gameplay," reads an official release.

Launch products will include a starter set, essential manuals, a GM screen, miniatures, and several deluxe editions.

Delving Into The Division's Apocalyptic World

In this setting, a lethal pathogen known as Green Poison was unleashed in New York City, plunging the United States into chaos. As the crisis worsens, society crumbles and hostile groups rise, turning the urban landscape into a warzone. To preserve law and order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the players enter the story.

Work on the RPG has been in progress for about several years, and it is confirmed to be finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a broader audience, specifically in North America. Manufacturing is slated to begin right after the campaign, with deliveries expected for later in 2026.

A Streamlined Gameplay Mechanic: The GRIS System

An early look at the system confirms it uses 10-sided dice predominantly through its proprietary GRIS system, promoting a streamlined and strategic approach. Players use skills or traits to assemble small dice pools, usually between one and five d10s.

  • Rather than summing the total, participants choose a single “resolution die” from the pool.
  • This die is then measured against a set challenge number.
  • Achieving a perfect 10 triggers additional bonuses, such as extra damage or boosted support.

Combat Focus On Tactical Placement and Situational Insight

Fights prioritize positioning and situational awareness, reflecting the video games. Factors like taking cover, height advantage, or line of sight have a direct impact success chances. This system is designed to favor coordination and clever tactics instead of raw numbers.

A Novel Health System

The way injuries is managed adds a interesting narrative layer. Agents have a injury limit; sustaining too much damage weakens their effectiveness by decreasing the size of their dice pool.

  1. At zero health, an operative collapses, but they’re not knocked out.
  2. They can still crawl and take limited actions, emulating the "downed" state common to video game shooters.
  3. Any player knocked down must roll on a trauma table, risking persistent effects like trauma or mobility-impairing wounds.

A Ready-to-Play Adventure

A publicly available Quickstart Guide is promised in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this mission, players lead the hunt for a missing medical team and must thwart an assault by the violent Rikers faction, who have seized control of that NYC neighborhood. Further information and the complete product lineup will be unveiled closer to the Kickstarter start date.

Carolyn Saunders
Carolyn Saunders

A tech historian and cybersecurity expert passionate about preserving and securing vintage computing systems.